A4 · 1-sahifa

16-dars: Boss Jangi va Arkada Yakuni

Middle Web GameDev · 7–8-sinflar · 3-hafta Yakuni · Boss Dvigateli
O'quvchi:
Sinf:
Sana:
1. Boss AI Faza Mashinasi (3 ball)
Boss Fazasi O'tish sharti (HP) Harakat va Hujum turi
1-faza (Boshlang'ich) HP > 65% Yakka lazer, bosiq patrul harakati
2-faza (G'azab) HP < % Ikkitalik lazer zarbasi, tezlanish
3-faza (Berserk) HP < 30%
2. O'yin Holatlari (Game States) (3 ball)
G'alaba Sharti (VICTORY):

if (boss.hp <= 0) {
  gameState = '';
  saveRecord(score);
}

Mag'lubiyat Sharti (GAME_OVER):

if (player.hp <= 0) {
  gameState = '';
  showGameOverScreen();
}

3. Boss Arenasi Sinovi (4 ball)
Giga-Sentinel bilan jang natijalaringizni yozing:
1. Результат боя (Победа / Поражение):
2. Итоговый счет очков: · Сколько фаз прошел Босс?
3. Зачем очищать массив лазеров через lasers.splice(i, 1), когда они улетают за экран?
Baholash Mezonlari (Maksimal 10 ball): 1. Boss fazalari: 3 b. · 2. O'yin holatlari: 3 b. · 3. Jang tahlili va xotira tozaligi: 4 b. Bossni yengish bonusi: +2 b.
Target International School · Middle Web GameDev Lesson 16 · Boss Battle & Arcade Finale